[CREDITS] TRS | Public Pitch ⚽
Programmer | Shareholder
Competitive football game released in 2021. I joined during early development, focusing on UI/UX systems and data persistence reliability.
Programmer | Systems | Full-Stack | UX
I build polished Roblox experiences with strong retention loops, performant systems, and data-driven economies. I focus on scalable code, smooth UX, and game systems that hold up under real player load. You can find me as Count Alfie or Count_Alfie.
Programmer | Shareholder
Competitive football game released in 2021. I joined during early development, focusing on UI/UX systems and data persistence reliability.
Founder | Lead Programmer | Shareholder
Lead programmer on a 2026 release. Built core gameplay systems, frontend UX, and monetisation architecture with live-ops support.
Programmer | Shareholder
Implemented PvP matchmaking, progression, and leaderboard systems with clean Luau OOP patterns and live-ops features.
Founder | Lead Programmer | Shareholder
Implemented grid-based placement, tower-defense mechanics, NPC AI pathfinding, and scalable monetisation systems.
Lead Programmer | Shareholder
Ongoing overhaul of core gameplay systems and architecture to modernise mechanics, pacing, and retention with performance focus.
Founder | Lead Programmer | Shareholder
Built a player-driven economy around stealing, traits, mutations, and entity protection, supported by monetisation and events.
Programmer | Shareholder
Built a clicker simulator with monetisation, ProfileService-backed persistence, and a UI overhaul aligned with platform trends.
Programmer
Implemented complex obstacle mechanics and delivered a UI overhaul while migrating persistence to DataStore2 for reliability.